L o a d i n g

Project Overview

This project showcases the implementation of three well-known algorithms for navigating an environment: A*, Dijkstra, and RRT*. These algorithms help a robot find its way from a starting point to a goal while avoiding obstacles in the environment.

Implemented Algorithms

A* Algorithm

A* (A-Star) is a smart algorithm that finds the shortest path between two points. It combines the cost of traveling from the start to a point and an estimate of the cost to reach the goal. This balance helps it quickly find an efficient path while avoiding unnecessary exploration.

Key Properties:
  • Uses heuristic function to guide search
  • Optimal if heuristic is admissible
  • Efficient for many pathfinding scenarios
  • Balances completeness and performance

Dijkstra's Algorithm

Dijkstra's algorithm finds the shortest path between two points by exploring all possible routes. Unlike A*, it doesn't guess where the goal might be, which makes it thorough but slower in some cases. It ensures the shortest path is always found.

Key Properties:
  • Guarantees optimal solution
  • Explores nodes in order of distance from start
  • Works well with uniform cost spaces
  • Can be inefficient in large search spaces

RRT* Algorithm

RRT* (Rapidly-exploring Random Tree Star) is a flexible algorithm that works well in complex environments. It builds a tree of possible paths by sampling random points in the space and connecting them. Over time, it refines the tree to find a smoother and more optimal path.

Key Properties:
  • Sampling-based approach for high-dimensional spaces
  • Asymptotically optimal
  • Handles complex environments efficiently
  • Continuously improves path quality over time

Implementation Details

The project implemented these algorithms with the following considerations:

Technical Implementation
  • Python implementation with NumPy and Matplotlib
  • Configurable obstacle generation
  • Visualization of search process
  • Performance metrics collection
Performance Comparison
  • Execution time measurement
  • Path length optimality
  • Memory usage analysis
  • Scalability with map complexity

Comparative Analysis

Algorithms were compared across different metrics to understand their strengths and weaknesses:

Algorithm Path Optimality Computation Speed Memory Usage Complexity Handling
A* High Medium Medium Good
Dijkstra Highest Slow High Fair
RRT* Medium to High Fast Low Excellent

Applications

These path planning algorithms have numerous practical applications:

Mobile Robotics

Navigation systems for autonomous robots in warehouses, hospitals, and other indoor environments.

Autonomous Vehicles

Route planning and obstacle avoidance for self-driving cars in urban environments.

UAV Navigation

Path planning for drones in delivery, photography, and surveillance applications.

Video Games

Non-player character movement and navigation in video games and virtual environments.

Technologies Used

Python
Matplotlib
NumPy

Conclusion

This project provides a comprehensive implementation and analysis of three fundamental path planning algorithms. Each algorithm has its strengths and ideal use cases: A* offers a good balance between efficiency and optimality, Dijkstra guarantees the shortest path but at higher computational cost, and RRT* excels in complex, high-dimensional spaces where other methods struggle.

For detailed implementation and documentation, please check the GitHub repository.

Project Information

  • Category: Robotics, Algorithms
  • Duration: 3 months
  • Completed: 2023
  • Institution: University at Buffalo

Interested in this project?

If you're interested in learning more about path planning algorithms or exploring potential applications in robotics and autonomous systems, please get in touch.

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