Personal Projects

Notice: I currently do not have Internet at my house so Chuck.net is currently not online.

  • Stratego
    • Objective
      • A board game featuring a 10 10 square board and two players with 40 pieces each. Pieces represent individual officers and soldiers in an army. The objective of the game is to either find and capture the opponent's Flag, or capture so many of the opponent's pieces that he/she cannot make any further moves. Programmed in C#.
    • Features
      • Networked for Two Players to play via Chuck.net
      • AI in development but nothing coded yet
    • Stratego Project
  • Diplomacy
    • Objective
      • Set in Europe just before the beginning of World War I, Diplomacy is played by two to seven players, each controlling the armed forces of a major European Power. Each player aims to move his or her few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units. Programmed in Java
    • Features
      • Networked for Two to Seven Players to play via Chuck.net
      • AI in development that currently focuses on pure strategy and tactics to win. It determines allies and enemies similar to how a human does. It does not negotiate yet but that is currently being coded.
    • Diplomacy
  • Chuck.net
    • Features
      • A Network that allows any game that I create to be played by people all over the world. Currently hosts Three games (Diplomacy, Stratego, Lingo) that I have created. When players join the sever they enter a chat room filled with all players connected to the server and the player can then find or create a game so that they can play against other players. Programmed in Java.
    • Chuck.net
  • Achievement System
    • Features:
      • A makeshift achievement system where you can create games and add players so that you can view any achievements that that player might have been awarded. Programmed in Java.
    • Achievement System