An architecture of worlds is something I’ve always been. I can build worlds with paints, words, or code -- anything. Design is an insatiable ambition with creativity and curiosity as self-feeding strengths. Building games seem to do this craving justice.
Light Up the Darkness
My latest project has been Light Up the Darkness that I've been working on in previous classes. It's a first person, 3D, puzzle game based on you combining plants to solve puzzles that help regrow plants on a destroyed planet. The assignment links detail the progress I've made.