Perception
Key aspects of perception
- Information
processing model
- Perception is
the process of interpreting sensory information
- Our perceived
world is "constructed" or
"reconstructed" - guided by previous experience
- Critical in use
of buildings: determines what information the building
user will obtain from the immediate environment
Perception is a critical part of emotional design
- Emotional impact is huge
- Visceral: hardwired perceptual response, e.g. shape recognition, color, etc.
- Behavioral: accessibility,
emergency egress, security and safety
- Reflective: end user goals, designer recognition, social worlds
Some implications of
breakdowns in perception
1. Accidents and near
accidents
2. Reduced
productivity/mistakes
3. Increased time
4. False accusation
of blame - user not design
5. Learned
helplessness
6. Avoidance
Process of perception
1. Reception of
information from the environment
2. Interpretation and
organization of that information
3. Evaluation of the
information - significant/not significant
4. Decision making on
the need to take action
5. Directed action on
the social and physical environment
6. Feedback on the
result of that action.
( Note: Process involved both unconscious and conscious thought. )
Important factors
affecting perception
1. Sensory reception
abilities
- attention
thresholds
- acuity
- stress levels
- distraction
- expectancies - cultural, personal, social role
2. Ability to perceive
relationships
- figure-ground
- grouping proximity
- similarity
- continuity
- orientation
3. Depth perception
- depth cues: linear perspective, interposition, texcture gradient, binocular disparity, size and shape constancy
- experience and interpretation - the case of illusions
4. Perception in motion
- critical for experiencing buildings and the city
- not well understood
- current research focuses on tracking the eye
- affective field of view (AFOV)
3. Signal detection
- cue
recognition
- ignal to
noise ratio
- mistakes due
to lack of awareness
- mistakes due
to confusion
- impact of
context
4. Individual and
cultural differences
- form and
content
- personal
experience
- ecological
context
- social factor
Design Goals
1. Improving
awareness
- reduce unwanted
noise
- control
distractions
- use signals that
are strong enough to perceive in context
- support the
search for information, e.g. use grouping principles to
associate /dissacociate objects
2. Insuring clarity
- emphasize the
objects of importance - figure / ground
- use grouping
principles to organize information
- use principles
of object and pattern recognition to make unusual
conditions more obvious
- reduce errors,
e.g. avoid unwanted illusions
Trade-Offs
1. Hierarchical goals
- safety and
security
- instrumentality
- social
integration
- personal
development
- stimulation
2. Perception and Aesthetics
- clarity -
ambiguity
- support -
challenge
- simplicity -
complexity
- exposure -
disguise
- action -
exploration
- reality -
illusion
[Home] [Description] [Schedule] [Readings] [Notes] [Assignments] [Teams]